View Full Version : Mugg template with shading
thelazman
11-18-2009, 02:49 PM
I know someone posted a template for blank muggs, and they are great for doing Mockups. I was wondering if someone could do a template mugg with some shading on it. So those of us having trouble with the shading process could get a little help.:)
thelazman
12-29-2009, 01:56 PM
can someone help newbies with some shading techniques? come on guys.
monstr.squad
12-29-2009, 02:00 PM
what exactly do you mean by shading?
thelazman
12-29-2009, 02:40 PM
like muscle shading, etc.
TO_muggz
12-29-2009, 07:43 PM
just look at everyones mock ups and get ideas that way ..not all characters will have the same muscle shading so there couldnt be a generic shade pattern ..look at all the hasbro muggs to they are all different in shading
thelazman
01-30-2010, 06:07 PM
still need some help with this. Nobody?
TO_muggz
01-31-2010, 08:41 PM
what do you need help with froggy? the main shading would be the underside of anything on the mugg ... for example the 'chin' underside of the head, the bottom part of the arms, inside the hands, under the arms, the insides of the legs, etc. after you get the basic parts done you can start adding your own touch like little shade lines for muscles or some shading on the face and whatnot ...like i said look at ppls customs take my new one for example psylocke look at her and get some idea but dont do the same thing i did because like i said before all characters have different bodies even though they are being painted on the mugg its all in the details on how you want the character portrayed ...TECHNICALLY muggs did not have ANY shading with the first few waves but somtimes the shading works with different ppls styles and we arent here to make hasbro muggs =P
MaloApril
01-31-2010, 08:43 PM
still need some help with this. Nobody?
Laz... We can help if you still need it! We can chat on AIM tomorrow or Facebook... Or if needed I can always give you our number! Let me know!
toyboy
02-01-2010, 06:10 PM
sometime on the gmail chat brother!
Imersion Customs
02-01-2010, 09:55 PM
think of shading as shapes....think of the shape that the light will cast.......you have to first pick where your light source is coming from and stick to it.....if its coming from the top left well then your shadows will fall to the right of everything that protrudes.....this is where you can have fun....I think it would be cool to see a custom with the light source coming from the bottom... just for fun ....One thing to remember is light will never create a perfect shape unless the light source is extremely close..... so if you chose that your light source is to be really close then be consistent all over.....with this said if you chose otherwise.... you dont have to be perfect..get the main shape of the shadow, and be creative with it....
now once you have that figured....you need to know that there are three parts to make shading look good....you first need a base color.....green for ex: then you need a highlight to get a highlight color match it is best to just add a little white since we chose green maybe just a little yellow. always mix your paint first before applying.....the third part is the actual shade....take your green and add black to it....since we chose green maybe a little blue....not very much....
you can go an even further step and both darken your first shade for the darkest spots(deepests areas)....and you can lighten your highlights to apply to the lightest areas(most raised)...
here is an example... you chose the light source to be coming partly from in front of your mugg ,slightyly to the left, and from up.....regardless of if you sculpt the face or not.....
:non sculpted.....prime your mugg....draw your mockup on,
:sculpted sculpt then prime....
now that you have a primed figure.... paint all the large areas first with your base colors, then.....you must remember that the amount of time you spend on shading depends on how realistic your character is supposed to look....If it is a very cartoony, or comic style character....you can make almost any shape as a shadow, and it will look good as long as you are consistent with which way the light is coming from. If your character is more realistic then you have to blend your shadows and highlights untill u are satisfied...you will use 2 to three times the amount of colors in this process.....so it is best to start with something east first....
say you start with the nose? what is the first thing the light is going to touch?......the bridge right.....so this will be your lightest color....put one stoke down the nose with the first light color then if you want if its more realistic go on top of this color not fully but with an even lighter color. now if its a more comic style mugg, your first darker color(Shade)to the right of the nose will do. if it is more realistic then that color on the side of the nose then one shade darker once it hits the face...
look at one of those short rounds you sent me...this is a really cartoonie looking character...right?
now look at his hat his hat is painted on but it has dimension....the beak has a curve , so the shadow below isnt the same but resembles the same shape....no you can tell the light source is coming from above because the shadows are all painted under everything.....directly under everything they arent at an angle to the side at all......under the lip, under the nose, under the arms, the chin, under the pockets, under everything.....get it?
The most important thing to focus on is the light source. then you can picture for yourself in your mind where the shadows will fall and what shape they will be....practice on paper as much as you can.... look at my flash painting I just drew a quick scetch lightly then followed the process above..when you can apply depth to a piece of paper you can apply itt to a mugg....draw a picture quickly....and throw some paint on it till you get it....
Frog I really hope this helps....Much love brother and keep it real man....
thelazman
02-05-2010, 08:09 AM
thanks immersion, that was very helpful bro.
crazylikeafox11
06-30-2010, 05:55 AM
think of shading as shapes....think of the shape that the light will cast.......you have to first pick where your light source is coming from and stick to it.....if its coming from the top left well then your shadows will fall to the right of everything that protrudes.....this is where you can have fun....I think it would be cool to see a custom with the light source coming from the bottom... just for fun ....One thing to remember is light will never create a perfect shape unless the light source is extremely close..... so if you chose that your light source is to be really close then be consistent all over.....with this said if you chose otherwise.... you dont have to be perfect..get the main shape of the shadow, and be creative with it....
now once you have that figured....you need to know that there are three parts to make shading look good....you first need a base color.....green for ex: then you need a highlight to get a highlight color match it is best to just add a little white since we chose green maybe just a little yellow. always mix your paint first before applying.....the third part is the actual shade....take your green and add black to it....since we chose green maybe a little blue....not very much....
you can go an even further step and both darken your first shade for the darkest spots(deepests areas)....and you can lighten your highlights to apply to the lightest areas(most raised)...
here is an example... you chose the light source to be coming partly from in front of your mugg ,slightyly to the left, and from up.....regardless of if you sculpt the face or not.....
:non sculpted.....prime your mugg....draw your mockup on,
:sculpted sculpt then prime....
now that you have a primed figure.... paint all the large areas first with your base colors, then.....you must remember that the amount of time you spend on shading depends on how realistic your character is supposed to look....If it is a very cartoony, or comic style character....you can make almost any shape as a shadow, and it will look good as long as you are consistent with which way the light is coming from. If your character is more realistic then you have to blend your shadows and highlights untill u are satisfied...you will use 2 to three times the amount of colors in this process.....so it is best to start with something east first....
say you start with the nose? what is the first thing the light is going to touch?......the bridge right.....so this will be your lightest color....put one stoke down the nose with the first light color then if you want if its more realistic go on top of this color not fully but with an even lighter color. now if its a more comic style mugg, your first darker color(Shade)to the right of the nose will do. if it is more realistic then that color on the side of the nose then one shade darker once it hits the face...
look at one of those short rounds you sent me...this is a really cartoonie looking character...right?
now look at his hat his hat is painted on but it has dimension....the beak has a curve , so the shadow below isnt the same but resembles the same shape....no you can tell the light source is coming from above because the shadows are all painted under everything.....directly under everything they arent at an angle to the side at all......under the lip, under the nose, under the arms, the chin, under the pockets, under everything.....get it?
The most important thing to focus on is the light source. then you can picture for yourself in your mind where the shadows will fall and what shape they will be....practice on paper as much as you can.... look at my flash painting I just drew a quick scetch lightly then followed the process above..when you can apply depth to a piece of paper you can apply itt to a mugg....draw a picture quickly....and throw some paint on it till you get it....
Frog I really hope this helps....Much love brother and keep it real man....
You sound like Bob Ross. Very informative though.
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